|Editor Frank Scott (FS) from DesignPRWire has interviewed designer GHOLAMALI BALOUCH (GB) for A' Design Awards and Competition. You can access the full profile of GHOLAMALI BALOUCH by clicking here. Access more information about the award winning design FASHION INTERACTION here.
|Interview with GHOLAMALI BALOUCH at Sunday 15th of May 2011
FS: What is the main principle, idea and inspiration behind your design?
GB: the basic idea comes from the vintage video games(John Conway's Game of Life) and computer graphics in the late 70's and early 80's and tries to use it as a digitally created pattern applied on textile.
FS: What has been your main focus in designing this work? Especially what did you want to achieve?
GB: it's all about bringing the new possibilities to make things in a different way.in specific making a wearable platform capable to interact and communicate with human .
FS: What are your future plans for this award winning design?
GB: this concept is capable to inspire fashion and high-tech consumer electronics industry to new solutions for intelligent materials and textiles.
FS: How long did it take you to design this particular concept?
GB: entire process of design,research and prototyping took about 6 mouths.
FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
GB: this experimental project is considered as a part of bachelor study program in politecnico di milano.
FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
GB: in any case of interest,the prototype and all intellectual rights are transferable.
FS: What made you design this particular type of work?
GB: personal interest.
FS: Where there any other designs and/or designers that helped the influence the design of your work?
GB: inspiration by John Conway and Vivienne westwood.
FS: Who is the target customer for his design?
GB: the art and design museums or R&D sectors in fashion and textile industries or show business or collection owner can be considered as customer.
FS: What sets this design apart from other similar or resembling concepts?
GB: this is wearable and flexible,and the open source digital device bring variety of functions and aspects.
FS: How did you come up with the name for this design? What does it mean?
GB: "fashion interaction" may suite well the whole idea behind this concept.it means to have a dialog with what you wear trough a digital device.
FS: Which design tools did you use when you were working on this project?
GB: some traditional tools and Technics like pattern makings,swing Technics, and of course computer softwares like wiring program environmental.
FS: What is the most unique aspect of your design?
GB: combination of old and new makes it different: vintage computer graphics,modern electronic devices,retro fashion style,...
FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
GB: this is a solo project.
FS: What is the role of technology in this particular design?
GB: the inspiration,design,prototyping all are based on technology.
FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
GB: the research areas expend in different fields like:life style,art and culture and technological aspects in other hand, basically focused on 80's.
FS: What are some of the challenges you faced during the design/realization of your concept?
GB: design the electronic devices ,large amount of wiring and swing job all done by hand.
FS: How did you decide to submit your design to an international design competition?
GB: to promote and interduce this concept and probably develop it.
FS: What did you learn or how did you improve yourself during the designing of this work?
GB: the fact of being independent helped much to resolve the unexpected problems.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.
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